UNDERCARD is a physics boxing game. Every fighter is an active ragdoll - a real body moved by muscles - and a punch only counts if the glove physically lands. How hard it lands comes from the speed and the weight behind it.

Early build (v0.1.0) - feedback is very welcome!

What's in the ring

  • Real physical punches: jabs, crosses, hooks and uppercuts that land (or don't) by collision. Hooks spin a man round, uppercuts lift him.
  • Slip and counter: slip a punch and his aim is fooled for a second. Make him miss and your next clean shot is a COUNTER for double damage.
  • Power punches: hold a punch to load it up. Only a loaded shot can smash through a raised guard - down the middle, and easier the more tired he is.
  • Body work: liver and solar plexus shots fold fighters in half and wear down the health bar.
  • Rope-a-dope: back onto springy ropes that physically give, and let him punch himself out - spamming punches burns stamina fast.
  • A hidden daze meter, knockdowns with a 10-count you mash through, a referee, judges' scorecards and replays.

Modes

  • Career: start on the undercard in a dodgy warehouse. Earn purses, buy training and special perks (equip three), and climb the rankings through the local hall and the casino ballroom to a world title fight in the arena. The higher you climb, the smarter they fight.
  • Quick Fight with four AI difficulties
  • Versus: two players on one computer (keyboard vs gamepad, or two gamepads)
  • Training in the gym, and Watch a Fight

Controls

Keyboard, mouse or gamepad.

  • W A S D move, J / K jab / cross, U / I hooks, N / M uppercuts
  • Hold a punch key to load a power punch
  • SHIFT block (SHIFT + C covers the body), C crouch for body shots
  • SPACE + direction to slip; hold a direction and tap SPACE to dash
  • Hold the left / right mouse button and flick to throw with that hand
  • V or TAB camera, P pause
  • The full list is under CONTROLS in the main menu

Playing in your browser

  • Click Run game - it opens fullscreen.
  • In a fight the game captures your mouse on your first click. Escape gives it back and pauses the fight.
  • Use a current desktop browser with hardware acceleration on. Gamepads work too.
  • Career progress is saved in your browser - clearing site data or private browsing removes it.

Everything in the game - fighters, venues, crowd, textures and sound - is generated in code.

Published 10 hours ago
StatusIn development
PlatformsHTML5, Windows
Authorlowkeyarren
GenreFighting
Made withUnity
Tagsboxing, ragdoll
AI DisclosureAI Assisted, Code, Graphics, Sounds, Text

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